![]() When received, items will be automatically distributed amongst the party in order, meaning that they will be given to the first party member, then the second once the first party member's inventory is full, and so on. Beyond that, you can easily set up permanent storage events, each of which are easy to set up and save what items are stored in them at any given time. You can also set a picture graphic for each item, though if you do not it will default to using the item's icon. This means that for each item, say for instance, arrows, you can define how many arrows could fit into one displayed slot of arrows. You are also able to set a maximum number of instances of that item each slot can hold. How many squares is completely customizable for each and every item. Second: that inventory is displayed through a grid, with each item taking up a specific amount of squares. ![]() First: it gives each actor their own inventory.
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